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Audio
Compose
Design
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Hit Sounds
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Skinning
Spread
Timing
Index
Audio
Compose
Design
Files
Hit Sounds
Metadata
Resources
Settings
Skinning
Spread
Timing
/ Spread
Lowest difficulty too difficult for the given drain time(s)
Author: Greaper
Purpose
Reasoning
Outcomes
Problem
With a lowest difficulty lowest diff, the drain/drain + break time of beatmap must be at least lowest drain, currently current drain.
Cause: The lowest difficulty of a beatmapset (or key mode, for osu!mania) is too high of a difficulty level considering the drain time of the difficulties, and there are not enough difficulties to rely on a proper spread instead.
Spread
With a lowest difficulty lowest diff, the drain/drain + break time of beatmap must be at least lowest drain, currently current drain. Ensure the difficulty count difficulties form a proper spread.
Cause: Same as the problem, except there are enough difficulties that a proper spread (osu!catch and osu!mania only) could satisfy the requirement instead.
